Saturday, April 25, 2026

Novelty Has No Inherent Value

I think Final Fantasy 7 was a great game. It felt fun to play. It was satisfying to play. You gain experience points for fights. When you reach a threshold, you level up. When you level up, your stats improve. You can customize your characters with equip-able magic stones called materia. You can swap them freely among your characters to make all kinds of combinations for your playstyle. When you fight, you also gain AP for your equipped materia. When your Materia reach an AP threshold, they level up and you gain more utility or power. When you fight, you get money. When you get to a new town, new weapons and armor become available for purchase that make your characters tougher. In dungeons, you can find unique weapons and armor and materia. Really simple gameplay loop. Make some progress to make more progress. You could see and feel how you get tougher. You could watch numbers go up. It was simple. It was elegant.

Then Final Fantasy 8 came out, and it was nothing like Final Fantasy 7. They changed almost everything. You earn experience points, and you can level up, but your stats barely increase! Worse yet, the monsters' levels scale to your levels, and their stats and powers do improve! It means that leveling up is disadvantageous! You can find these monsters called GF you can equip, and they gain levels with exp, but they don't have stats that you can see. Instead, you're mostly keeping an eye on their AP. When AP is earned, they learn abilities. There's a hidden ability tree where certain abilities are prerequisite to others. What abilities are going to be valuable? You don't know till you get there! Instead of finding magic stones that you equip for magic, you have to go stock spells with a tedious, slow combat action called drawing, or by using special abilities to modify playing cards or refine various items you collect from monster drops. You had to collect items to use to upgrade your weapons, some of which were rare to find and rare to drop! Armor was gone. Instead, you equip magic spells to your specific stats, and the level of the spell, and the quantity of the spell effected the amount that the stats increase. It was a very micromanage-y, it was complex, and it was intimidating to learn. Mastery meant playing the game in a very controlled way to efficiently earn AP without getting so much exp. Ugh.

But it was different, so that means it was OK? Right?

Remember the Nintendo Wii and its nunchaku controller? Eff that. Sometimes I hear people praising games for being new and different. What was wrong with Final Fantasy 7? Give me more of that! I want more of that! I wish I was into sports games and FPS games and Assassin's Creed because those game devs look like they figured this out. People like the formula, keep it! How do you go from FF7 to FF8? It's madness! What a wild change!

So, my central complaint is novelty for its own sake sucks. Is the game good? I have heard people praise FFX for being a non-standard fantasy setting. Boo! It was the ugliest setting ever. The costumes were ugly and stupid looking. The unique hair styles were dumb and ugly. Machines were ugly and dumb looking. Monsters were OK. Buildings and boats were dumb when they were unique. How many people cosplay as characters from FFX? Better yet, when people cosplay as FFX characters, which ones do they pick? Auron, and the main girl characters. That's it. The game is so ugly, no one cosplays as any other character. Ronsos were in the game. Ugly effing game.

So for some reason, people think FFX is a really good game. It's not. They did some cool stuff. Being able to swap characters in and out mid-combat? Cool. Having to swap your characters in and out mid-combat because all the monsters in the game are functionally a rock-paper-scissors game? Meh. I just want to pick my favorite characters and use them. The game's best mechanics don't get fully utilized until late game if you fill out the monster arena, which is effortful, but I think you have to be into grinding to really enjoy yourself. It so happens that I am into grinding. Why can't the whole game be more like the late game? The equipment customization system doesn't even matter until this late portion of the game. You might be able to manage to make a few useful things throughout the main game, but that's it. Mostly, you would put elemental damage on weapons so you could do double damage. By the way, Str + 5, +10, +20, etc. in FFX is a trap when using the right element doubles damage! A trap I say!

I hate the story and characters in FFX. OK, I don't hate the story and characters, but it was a very, very delayed appreciation and even then, I don't actually like them. I just don't care. I enjoy Lulu's cleavage though. More of that please. Also, bring back the customization of materia. Powers are contained in objects that are tracked separately from characters, and they can be freely moved around. And there weren't that many fiddly bits. Very simple, very fun. You dumb dumbs at Square came up with a cool idea, you used it once, then that was it. The hell is wrong with you?

What's wrong with them is they pursue novelty for the sake of it. As if reusing something that works is a bad thing because we already did it. So in FFX, they give you this thing called the Sphere Grid instead of experience and levels. What is the sphere grid? It turns character improvement into a process of moving your character along a path on a game board and activating nodes with consumable items you collect after battle. The problem is it's linear, so why? What's the point? Again, it's something in FFX that only gets good late game when you can move freely around the sphere grid and earn whatever you want. It's undercooked.

Anyway, if you've stuck with me this long, thank you. Believe it or not, I am not here to complain about the Final Fantasy series, it just happens to be what I'm very familiar with. I'm here to complain about novelty. I don't care about new things because they're new. New is not a virtue. How about I get you a new turd? And so understandably, I get a little annoyed when I hear people praise something for being new. I could get you a new car or I can get you a new scratch on it. The new car is valuable if it's in new condition because that means its quality is intact. But a new car that's used is less valuable.

I think innovation must a value to some people. I don't share it. Can I say I'm tired of people trying to be innovative? Are we done trying to invent new stuff? Or make old stuff seem new by adding a twist to it? Are we done? Can we just embrace tradition yet? If you don't like tradition, then by all means make something different, but be honest that you don't like tradition. Many of us just like being a male, human, fighter, with a sword, and that will never get old to us. When you eff with the thing that works, you alienate the people who come for something familiar. I think this is why media has generally sucked for the last ten to fifteen years. Especially Final Fantasy games. The FF7 remakes sucks too. Can we cut out the ten-to-thirty-minute cut scenes? I don't want to watch an effing movie! Oh, and bring back timed hits and defenses from Super Mario RPG Legend of the Seven Stars. Those were fun!

I think I made my point without ruffling too many feathers. Newness does not automatically mean good, quality, or fun. We have decades of good stuff we abandon. What happen to side-scrollers? Video games were 90% side-scrollers once upon a time. They didn't stop being fun! And isometric perspective games are missed. Did I piss off the FFX fans? Who cares. Wakka's hair sucks and you suck for liking it. Insert the Titas Ah-ha-ha laugh. Cue the outro. DUN da da dun dun dun duuunnn.

Tuesday, April 21, 2026

The Nerd-Brain Problem

Hayao Miyazaki, regarded as the Walt Disney of Japan, said anime (animation) was a mistake and that Otaku (the Japanese word for nerd) ruined anime. I want you to think about that. Not because I want to comment on anime or Miyazaki, but because I want you to consider why an artist might think that fans spoiled art.

First, what does it mean to spoil something? Imagine going into a mystery story and trying to solve it yourself before the protagonist, then some thoughtless a-hole spoils the ending for you. You can't have fun solving the puzzle because someone gave the answer away already. The fun is spoiled.

So for some of us, we don't pursue art for the style alone, we pursue it for both the style and the substance. What nerds do is they enjoy art for what it is, both the style and the substance, and then they do what with it? What if they collectively misunderstand it and indulge in the wrong aspects of it. Then they want more of the style and don't appeciate the substance, or they appreciate the substance disproportionately less. For example, Gundam is an anime and its message is that war is bad, so it's ironic that everyone liked the mechs so much that they just wanted more mech stuff, and thus the original mech story that wanted to tell an anti-war message is known for being the first of the mech stuff. Mech stuff is commercialized, and the original artist and his message are left behind. There are several mech animes and video games and etc, now. It's not immoral but you could image how that artist could be disappointed.

Back to Miyazaki, he says anime used to be created by artists, now its created by nerds who only know how to imitate art but can't make it. And so nerds have spoiled anime for him by turning it into an art form known for imitation and that is slowly degrading in quality and substance. I think this is a fair observation because I watched all of Naruto and while it's admittedly really fun for a while, it's also really inane. Ninja fights for the sake of ninja fights. What's the substance? Believe in yourself? Never give up? OK, sure. That's fine. I guess. I didn't watch the other Naruto series and I won't. The 2021 Mortal Kombat movie was style over substance and I didn't enjoy it.

This is all leading to a point about playing D&D. I hate everything about modern D&D. Not because I find the lack of substance to be disturbing or sad, I mean it's D&D. Historically it's about killing monsters for treasure in a conflict of law vs chaos so you can build your own kingdom and rule as a hero-king and create fun and exciting stories of daring-do. The problem is partially when people bring their dumb nerdy OC to bear, and boy is that just the peak of what makes nerds nerdy and exhausting and embarassing.

But seriously, how pretentious is it to complain about D&D and a lack of high art? Or maybe isn't this just part of the hobby? If you're thinking that, you've missed the point. The point is that like nerds ruining anime for Miyazaki, the wrong crowd ruins D&D for others. There is an incompatibility. What modern D&D does is it encourages all manner of silliness and goofiness with its sanitized kitchen sink setting for everyone and wide, wide catalog of player character options for everything. Be anything you want. Imitate things you like. Bring multi-page backstories. Get tons of mechanics! Can't you just be an ordinary dude who falls on hard times and becomes an adventurer? I would like it if you could turn off your nerd-brains when you engage with the game. 

Wednesday, April 15, 2026

First Time GM Checklist

If you've never, ever been a Game Master (GM) before or maybe even never even played in a TTRPG before, here's a simple first-time GM checklist:

Starter Checklist
1. A place to play
2. People to play with
3. A beginner-friendly game to play (CairnRPG.com. Read it in your web browser!)
4. A beginner-friendly adventure to run (Tomb of The Serpent King)
5. Paper and pencils 
6. Dice (Google search for google dice and you can roll dice in your browser)

I'm going to assume you have items 1, 2, 5, and 6 under control and skip to item 3.

Beginner-Friendly Game to Play
There are a few games presented as easy, but Cairn is a combination of rules lite and free that makes it simple for absolute beginners. It's got a lot of good principles for playing and running games too which are a must-read. Reading the entire first edition (here) may take fifteen minutes.

Other beginner-friendly games that are free include Basic Fantasy RPG, Olde Swords Reign, and The Black Hack. I highly recommend Index Card RPG (ICRPG) which has a free QuickStart set of rules here! Any are good. They are all derived from one version of D&D or another. Basic Fantasy RPG is a retroclone of an D&D Basic from the 1980s. Olde Swords Reign is a combination of 5th edition and 0th edition D&D with some modern changes. The Black Hack is a hack of D&D, and I mean a hack. ICRPG is very rules-lite and DIY, and it is basically modern D&D stripped down to only the parts that matter and refined into a fast and intuitive game with new game design ideas and style. Pick one game, but definitely read the Principles in Cairn.

A Beginner-Friendly Adventure to Run
There may be many adventures marketed as starter adventures, but how many of them are actually beginner-friendly? I don't know. But I recommend Tomb of the Serpent King. It's a teaching dungeon, and it's free. You can download a pdf and you can view it on this blogger page at CoinsandScrolls.blogspot.com. In one game session, you won't be able to play the whole dungeon, so I would suggest only reading up to Room 19. End your game there, leave people wanting more.

Don't stress. Don't take it too seriously. Read your rules. Read your adventure. Get your people together. Make some characters. Play for two-three hours. Call it a night.


Bonus Checklist
Think mood. You want to set the mood if you can. It will improve the experience. You turn down the lights for a movie, right?
1. Something to look at
2. Something to listen to
3. Lightning
4. Food

Something to look at
If you've never done this before, if everyone has never done this before, it might be kind of awkward to have nothing to look at but each other's faces. Put something on your table as a visual. Make it a centerpiece, a piece of art. A big poster board with a crudely drawn map of the dungeon is good. I like to draw the map on a white board and put that down. Everyone can use coins or candies or chess pieces to track their characters. I also have Jinga Blocks. I can put two at a right angle and call that a corner. Get four corners and you suggest a room. Stack two next to each other and put a third block on top and that's a doorway. Get creative.

Something to listen to
Not rock n' roll, not hip hop. Think one of those four-hour long mood tracks you can listen to on Youtube. Commercials will spoil the mood, so if possible, find something ad-free.

Lighting
If you can get the lights down, do it. Just do it. Even if you're not playing a horror game. Candles or flashlights or lanterns. Set the mood.

Food
Get something that is simple, like pizza. If you have to use utensils and serve ware, that's too much. I think it's fair that the first time is on the host, after that everyone pitches in.