*Yes, part 1 means we're still in part 1 of the campaign, though Sloobludop can be visited later too but it will be in ruins or in the process of being rebuilt following the final scenarios presented in this chapter of the book. These final scenarios are important for establishing the stakes of the campaign.
What is Sloobludop (Sloo blu dop)?
- Appearance: Rickety towers connected haphazardly by bridges of planks which stand out among seaweed with phosphorescent spots.
- Society / culture: Village of 500 or so kuo-toa (fish-folk). Madness is common to their people.
- Politics: Sloobludop has a theocratic government to Blibdoolpoolp the Sea Mother.
- Economy: Trade (fishing and diving) and ferrying services.
- PCs can resupply here or hire a guide for Darklake.
- Religion: Blibdoolpoolp the Sea Mother is the established religion.
- Leemooggoogoon the Deep Father is the new controversial religion causing the conflict.
- Military: Militia formed of all able-body members of the village.
- Conflict: Currently, there is a lot of religious tension over a new religious faction that has formed to Leemooggoogoon, the Deep Father.
- The Drow will not pursue the players here. Reduce pursuit by 1 for every day spent here.
Major Locations
- Gates: Walls on the north and south, each have a gate guarded by 4 kuo-toa whips. The walls are actually nets with sharp fishhooks fixed into them like barbed wire.
- Docks: On the west side. There are several docs with keelboats moored at all times. It is patrolled by five groups of three kuo-toa monitors lead by one kuo-toa whip.
- Shrine of the Sea Mother: In the center of town is the shrine to the Sea Mother, and is a central feature of the town. Visitors are expected to make offerings or regurgitate. 4 Kuo-toa monitors stand guard. 2d4 Kuo-toa worshippers are present at any time.
- Ploopploopeen's Hovel (home) is adjacent to the shrine and contains as treasure the various offerings made to the shrine. It is attended by 4 kuo-toa.
- Altar of the Deep Father (Leemooggoogoon): The altar is located near the docks. 6 Kuo-toa work here to arrange offerings which are usually living creatures sacrificed on the altar, or ones own blood. Non-kuo-toa humanoids are captured immediately and delivered to the archpriest.
- Bloppblippod's Hovel (home) where a duergar prisoner is kept as an offering.
The Two Factions and Notable Characters
1. Established faction of Blibdoolpoolp the Sea Mother.
- Leader: Ploopploopeen (male), archpriest. Leader of the village.
- Lieutenant: Glooglugogg, kuo-toa whip and son of Ploopploopeen
2. New, controversial faction of Leemooggoogoon the Deep Father
- Leader: Bloppblippod (Blop blip pod), archpreist and daughter of Ploopploopeen.
- She is mad, sadistic, and bloodthirsty. She believes her new god will rise and bring glory and lead her people.
- She has recently professed to having powerful visions of Leemooggoogoon and declared him the new god of her people. She has been granted powerful magic and new followers have flocked to her.
- Lieutenant: Klibdoloogut, kuo-toa whip and keeper of the Alter of the Deep Father
- Prisoner: Duergar weapon smuggler named Hemeth. His intent was to cut a deal to sell weapons to both factions and profit off both sides of their conflict. He is now a bound and beaten sacrificial offering. If the PCs for save him, he is willing to return the favor if the PCs are captured in Gracklstugh.
- Note that it's important for the GM to understand that Leemooggoogooon is actually Demogorgon, chaotic evil demon prince. This is not a nice religion at all.
Scenarios
There are several scenes or scenarios presented in the book. I have listed them in chronological order with minimal summaries.
- When the party arrives within one hour of travel of the village, they are ambushed by Kuo-toa worshippers to Leemooggoogoon and captured.
- Following the previous encounter, the characters meet Kuo-toa worshippers to Blibdoolpoolp led by archpriest Ploopploopeen who will rescue the PCs if they were captured. Ploopploopeen has a proposal for the PCs.
- Ploopploopeen, archpriest of the Sea Mother, proposes to use the PCs as bait and infiltrate the rival faction under the guise of a peace offering. If PCs refuse, Ploopploopeen will use them anyway. The goal is to disrupt the other factions' rituals to create an opportunity for the worshippers of the Sea Mother to behead the leader(s) of the rival faction and return order to the village.
- Ploopploopeen with escorts (optionally, and the PCs) visit the shrine of the Deep Father.
- Members of the two factions fight on the shores and docks of Darklake while a ritual is performed to sacrifice several offerings with the intent of calling forth the Deep Father.
- Demogorgon rises from Darklake. All witnesses make a check / save against madness. Demogorgon reaches the shores in 4 rounds and begins attacking Sloobludop.
- Escape Demogorgon. If escaping by land, mad kuo-toa may attack the PCs. If by water, ixitxachitl attack.
No comments:
Post a Comment