Saturday, December 30, 2017

Final Fantasy VII Ultimate Weapons are Bullshit

    The ultimate weapons in past Final Fantasy games were pretty simple. Equip for a massive boost in damage. Sometimes you did more damage to some enemy types or you got some bonus stat points. In Final Fantasy 6 they got a little creative. The ultimate weapons were a bit hard to find. The only one you got for sure was the Atma Weapon, the predecessor to the Ultima Weapon. It started a trend that lives on in Final Fantasy to this day: weapons that don't work.
    This was something I didn't understand when I got some final weapons in FF7 as a kid. Why am I doing only 500 damage at level 70 with the Ultima Weapon? I guess the enemies are getting really tough! In actuality, there was a unique damage formula built in to each ultimate weapon. In the case of Cloud and Cait Siths' weapon, the amount of damage you could do was proportionate to what percentage of HP you were at. At full health you did regular damage, and if you had less HP, you were doing less damage, down to almost nothing if you were near death. Cramping my fucking style, there, Ultima Weapon.
    For Red XIII and Cid, your damage was proportionate to your percentage of MP, making them crappy if you were planning on using them as dual melee wizard characters. Tifa was also crippled as a melee character: Her damage was proportionate to the percentage of her Limit Guage. Her damage would be all over the place. Barret's damage depended on how much AP his materia had, meaning he sucks without materia that might affect his stats. Vincent was the worst. Just make him your wizard and give him Flash. Don't even ask. Just don't even ask. Score 10,000 kills. Nope. Fuck no. You fucking fuck.
    This is why I use Yuffie. Her final weapon, the Conformer, is the best. Besides having the long range benefit, the unique formula for her damage was that it used the level of her enemy as a multiplier. All weapons used the level of the user as a multiplier for damage, but Yuffie's Conformer conformed to her enemies level instead. That was the gimmick. It's the most reliable and most consistent. This is also the only weapon in the game to use a regular damage formula when using the Morph command.
    The other reason why the final weapons suck in FF7, no AP growth. I guess the designers didn't want me using these weapons except for boss battles. With a crippling feature like that, you will almost never use these weapons outside of boss battles. You need to get AP. You WANT to get AP. Using final weapons is a waste of AP.

Here's how you solve the problem:
  • Use Yuffie for melee. Farm Power Sources (very easy to do).
  • Cloud is a wizard now. Deal with it.
  • Cait Sith is a wizard. You probably didn't use him anyway.
  • Red XIII and Cid are either melee fighters or wizards, not both. Cid is good at melee and bad at magic so whateves, but Red XIII had potential to be both. I had a childhood friend who used them both, go figure.
  • Get used to knowing that you're wasting some of your best materia on Barret that might mess with his attack, vitality, and HP stats.
  • Vincent is wasted as a wizard since his specialty is transforming into a 2 trick berserk monster, so build him around his limits breaks.
  • Give Tifa a mastered cover Materia and stack up to 8 counter materias on her. Never use her limit breaks. Have her defend every turn. Or giver her the Fury Ring so she's always in berserk.
  • Aeris is dead.
 Ultimate weapons? More like kooky pieces of bullshit.

Sunday, November 12, 2017

D&D 5e Gunslinger

     I recently got into D&D. Spent about $200 on the books, and another $130 on some furniture. The initial high of finding a new activity you enjoy was well above normal for me. So much so, I haven't resumed doing most of my normal hobbies or downtime activities. I spend a lot of time googling and youtubing D&D stuff, where I discovered a show called CriticalRoll. I didn't think much of one of the characters using a gun at that time, but while I was reading the DM Handbook, I found the page that gave stats to firearms and was mind blown. I spent an entire Sunday, shit you not, working on my own gunslinger home-brew class. Midway through, it occurred to me that maybe someone already did this, and what if they did it better, and there's no need for me to make one. I found some home-brew gunslinger class and some sort of Pathfinder gunslinger class that more or less did what I was doing. Later, I found Matthew Mercers' Gunlinger PDF, and I didn't like it.
     So, here's mine:

<class information begin>
"Gunslinger

The intelligent and the creative have discovered how a combination of unrelated inventions can make a single new weapon. Due to the complexity of these weapons, few people can produce them. There is also a steep learning curve to becoming proficient with these weapons, and few people have the resources for the training. Is the face of war about to change, or is this new class of warrior too dependent on the inconsistent skill of a new and rare type of craftsman and uncommon resources to endure?

The gunslinger is a rare and unique warrior that could be mistaken by wizards by those not in the know. Because of the rarity of guns, and the rarity and expense of the ammunition, gaining competent skill and knowledge with firearms probably means you had very unique circumstances in your background. You don't have to be strong or smart to fire a gun well, but coordination and practice are key. You must also know how to clean and maintain your weapon, and make time to do so often. Skilled marksmen have learned to compensate for the unique inaccuracy of each handmade gun.

Class Features
As a gunslinger, you gain the following features.

Hit Points
Hit Dice: 1d8 or 5 + Con per marksman level

Proficiencies
Armor: Light armor, Medium Armor
Weapons: Pistols, Muskets, Dynamite
Tools: Bullet Casting Tools or Tinkers Tools
Saving Throws: Dexterity, Wisdom
Skills: Choose 3 from: Acrobatics, Insight, Intimidation, Perception, Stealth, Slight of Hand

Equipment
You begin with the following equipment, in addition to to equipment provided by your background.
(a)A Pistol or (b) a Musket
A horn of gunpowder
20 Bullets
(a) Padded Armor and 1x dagger or 1x hand ax or (b) Leather Armor
An Explorers Pack
Bullet Casting Tools
10 lbs. of copper (or lead)
1 Flask of Oil, 1x Cotton Clothe, 1x Barrel Rod

Renaissance Item Cost Damage Weight Properties
Martial Ranged Weapons
Pistol 250 gp 1d10 Piercing 3 lbs. Ammunition (range 30/90), loading,
Musket 500 gp 1d12 Piercing 10 lbs. Ammunition (40/120), loading, two-handed
Double Barrel
Pistol
700 gp 1d10 Piercing 5 lbs. Ammunition (range 30/90), loading,
Double Barrel
Musket
1250 gp 1d12 Piercing 15 lbs Ammunition (40/120), loading, two-handed
Ammunition
Ball Shot 3 gp - 2 lbs. -
Cone Shot 12 gp +1/+1 2 lbs. Range increases by +5/+10
Silver Shot 100 gp

2 lbs. Silvered, Can be either Ball or Cone Shot
  • Cone Shot is more aerodynamic. It adds +1 to your attack and damage rolls, increases your normal range by 5 and your long range by 10. You can craft or purchase bullet casting tools specifically for making cone shot if or buy cone shot.
  • Silver Shot or Silvered Shot is the only way for marksmen to fight monsters with resistance to nonmagical damage.
  • The double barreled weapons allow for shooters to take up to two attacks before reloading. This will be beneficial if they have a bonus action or an extra attack 
  • This should go without saying, but using your guns as improvised bludgeoning weapons does 1d4+Str mod damage, but it doesn't sound like a good idea to make a habit of pistol whipping and clubbing creatures with a precision instrument that has intricate parts. You don't have proficiency to firearms when you used them like this.


Fire while Prone
At 1st level, you can attack with firearms while prone.

Announce
At 1st level, you can announce your presence with a gunshot once per encounter. Roll a Charisma or an Intimidate Check. Creatures within 50 feet must make Wis save or become intimidated for one round. If they succeed by more than 5, they may become provoked at DMs discretion. Nonmagic creatures who roll a 1 or a 2 will be intimidated by you for 24 hours.

Quick Draw
At 2nd level, you can draw or holster a 1 handed firearm as a free action.

Muzzle Flash
At 3rd level, you can declare that you load your firearm with only gunpowder and no ammunition, and your intent to blind one creature within 5 ft of you. Succeed on an attack roll without disadvantage and you can blind 1 creature and do 1d4 fire damage.

Improve Ability Score
At level 4th, 8th, 12th, 16th, and 19th level, you can improve your choice of one ability score by +2 or two ability scores by +1.

Disable Target
At level 5, you can attempt to disable a target with a well placed shot to a leg or an arm. Subtract 5 from your attack roll. Target must make a dex saving throw for a DC15 to avoid taking this disable penalty. If a creature succeeds its saving throw, your shot missed entirely. If you hit, you divide your damage by 2. You can choose to aim for an arm or a leg. If you disable a targets leg, you reduce it's speed by 10. If your disable it's arm, you impose disadvantage against it's attack rolls with melee or ranged weapons. It cannot recover from disability until it recovers at least 1 HP. This skill does not work against creatures 2 sizes larger or smaller than medium.

Crack Shot
At level 6, you can re-roll an attack roll. You can use this feature this your marksman level/3 times rounded down per day. You recover one use of crack shot every short rest and all uses after a long rest.

Trick Shot
On 7th level, you can toss a coin in the air and put a hole in it. With that kind of skill, you are no longer disadvantaged on attack rolls for creatures within 5 ft.

Shooters Position
At level 9, at the cost of half your speed, you take a knee to stabilize your weapon. You can gain a +3 to your attack roll for enemies in you normal range and +2 to enemies in your long range.

Fast Reflexes
As of level 10, if you're surprised by an encounter, you get one attack on your first turn if you're using a pistol and if you're using a musket, you can make your attack at the end of the round.

Execution
At level 11, if a creature is prone and you are within 5 ft, you can attempt to instantly kill it on a successful attack roll. If the target has more than 50 hit points, it can not be instantly killed. If you fail your attack roll by 5 or less, you do 3d6 damage with a pistol or 4d6 damage with a musket or you miss.

Eagle Eye
At level 13, your ability to track and follow a moving target from a distance reaches a new peak. Your normal range doubles with pistols and you can ignore the long range disadvantage using a musket.

Improved Critical Range
As of level 14, your critical range with firearms is 19-20.

Rapid Reload
On level 15, you can reload your weapon right after making an attack of opportunity so that you can still attack on your next turn. This can be used only once per round.

Still Beat
At level 17, you slow your heart rate and exhale slowly to take shots in between your heartbeats and breathes. You can aim and concentrate on specific points of your target. Add a 1d4 to your attack and damage rolls if you're using a pistol or a 1d6 if your using a musket. You can use this ability your Marksman Level/4 times per day. You recover 1 use per short rest.

Improved Critical Range
As of level 20, your critical range with firearms is 18-20.

Gunslinger Table
Level Proficiency Feature
1st +2 Fire While Prone, Announce
2nd +2 Quickdraw
3rd +2 Muzzle Flash
4th +2 Improved Ability Score
5th +3 Disable Target
6th +3 Crack Shot
7th +3 Trick Shot
8th +3 Improved Ability Score
9th +4 Shooters Position
10th +4 Fast Reflexes
11th +4 Execute
12th +4 Improved Ability Score
13th +5 Eagle Eye
14th +5 Improved Critical
15th +5 Rapid Reload
16th +5 Improved Ability Score
17th +6 Still Beat
18th +6 -
19th +6 Improved Ability Score
20th +6 Improved Critical

Tool Proficiency: Bullet Casting Tools
You can make your own bullets during short rests, long rests, or during down time. You require bullet casting tools and materials such as copper, iron, or silver. You have to melt 2 lbs. of material down and pour it into a bullet mold. This requires a campfire or a stove. You also need gunpowder which is made from charcoal, sulfur, and saltpeter. You can make 10 bullets in a 1 hour short rest.

Critical Failure
If you roll a 1 on an attack roll, re-roll the d20. If the roll is 10 or above, the bullet has strayed from its trajectory significantly due to minute inconsistencies in the production of each handmade bullet and you automatically miss. If the result of the re-roll is below 10, the gun has misfired due to a faulty cartridge. If misfire occurs, the character is blinded for 1 turn and loading that gun requires an extra action, either a bonus action, an extra attack, or another turn, to clear the bad cartridge and purge the bad round from the gun barrel. Characters who are proficient with firearms can reload a gun while blinded.

Muzzle Flash
The muzzle flash can be blinding or deafening, you immediately give yourself away if you're hiding."
 <end of class information>

     What can I improve on? Well, I'm not sure my Gunslinger has enough defensive abilities, and the improve crit range bonuses might be redundant and less than interesting.  Maybe there's a cooler ability I could get? Sniping damage or something? The idea here is that the gunslinger class is a rare and underdeveloped class in a typical D&D setting. You're using primitive firearms and have a real problem with resources. A first generation D&D gunslinger is something of a betatester of his/her trade. I think it needs an additional rule to give you something extra to think about when choosing a pistol or a musket.

Wednesday, October 18, 2017

How to Cope with Final Fantasy Tactics: War of The Lions

I had to play Final Fantasy Tactics, and the only way just happens to be the PSP version now available on Android. I don't care about the new stuff. To me, the PSX version was more than fine. The Ye olde English is actually not charming and it's not a turn on. I might even consider it a disadvantage for this game, because no one can understand the way these motherfuckers talk now. I'm also mostly indifferent to the voice over animated cut scenes. Bah. All that aside, it's pretty much the same game except the fucking JP requirements for everything can go to hell and die.

To unlock anything in the original version, you just needed to get your job level to 2, 3, or 4. "When In doubt, just get to level 4," that was my rule of thumb when I couldn't remember what the job requirements were. The exception was the Mime class. In the PSP version, you have to get some jobs to level 5 or 6, and the JP requirements are tripled. To get to level 4 in the original, you needed to reach 550 JP. To get to level four in the PSP version, you need 1600 JP. Get fucked. That just makes the game more tedious and less satisfying. This was most likely an idea to better balance the game, however, if you want to use the word broken, the original game was broken in good ways. I think this will take away some of the replay value for me. Way to go, Square Enicks. I hope a radioactive squirrel bites your nuts.

Hope to Cope:
Here are some tips to grind JP.
 
1. Learn the Toad spell, learn Speed and Power Break, learn Chakra.
Kill off all but one enemy and turn it into a toad, then Speed/Power Break the bastard to 1s. Now, attack and heal the frog, or your party members over and over. You can Also Power Break your own guys so they don't accidentally kill anything. Chakra is glorious because it restores HP AND MP for up to 5 units, for FREE! If you have an Arithmetician/Calculator, a class worth getting for one character, this can be easier.

1b. Just learn Focus/Accumulate from the squire Job and spam it. Buffs are OP in this game anyway.

2. Add Tailwind/Yell
The above, but also add Tailwind/Yell to make everyone the same speed or to just be even faster than your toad punching bag. You can make one character super fast if you really just want that one character to grind JP.

3. Add Stone
If you stone characters who won't be doing anything, you don't have to worry about their turns slowing you down.

4. Add Berserk
Turn off all the battle messages in the options menu and now all your characters can be berserk toads automatically attacking a crippled enemy toad for 1 damage ad nauseam without any player input.

5. Dance/Sing
I hear dancing or singing using the fastest song/dance paired with Short Charge learned from Time Mages is actually the fastest way to grind JP and that you can add Move JP Up to get even more JP, but I don't want to be bothered to unlock these fucking jobs in this version. You can dance/sing 2-3 times per round, but you have to do most of the grinding this game requires to unlock this job.

Sunday, October 8, 2017

I Know What's Wrong With American Football

So I started watching the NFL recently. I have some suggestions to improve the game, but let's not present them in an ordinary way. Let's present my ideas like this: If I were to make a sports video game, I would...

No Real Teams
Let's face it, real teams aren't special. Instead, the game comes with a league full of random ass teams, like the New York Cheese Men, the Tokio Saiyajin Mechs, Sacramento Zombies, Chesterville Door Installers, Maryston Baristas, Bear Town Tubas, or the Moon Lunarians. Whatever. A bunch of zany, random ass fucking teams. Each team has a few main names and numbers, and a kookie, cartoonish coach, but most of the players on every team will be randomly generated so you don't have the same experience every time. Each team will also have very silly, whacky mascots too.

Custom Teams
I feel like one of the best parts of any videogame is the creator character. How about a creator team? You can pick the colors, you can pick the city or invent a place, like Kekistan, you name the team, and you can invent your own mascot and coach. Imagine creating a coach who looked like Michael Jackson, Donald Trump, Neil DeGrase Tyson or Brittany Spears, It's all cool. You can even create your own players or randomly generate ones. You can even customize a popularity rating for your team, so where ever you go, people can be predictably bored, angry, or excited by your team. Some people will even worship your time, like it's a genuine religion.

Story Mode
When you start a season mode, you can choose to set one of your characters as a protagonist for the game to focus on, and you can say make them a rookie or a veteran starting their final season. There will be cutscenes where the protagonist wakes up the morning of the first game for the season in the parking lot because s/he's broke and can't afford a home. There will be other cut scenes that will be different depending on how well or how poor you do. One cutscene after the first game, one more for the start and end of the half season game, and another two for the start and end of the final game in your season, etc. There can even be press conference scenes where you can make good or bad comments to the press about whatever

Zany Showboating
Whenever someone scores a touchdown, there will be zany showboating, ranging from bad dance moves, to reenacting famous movie scenes or historical scenes, to impressive mass choreography with music. All these scenes should be skippable. Specific ideas: Donuts in an invisible car, loop-de-loops with a jetpack, running into the locker room and returning on a parade float with a rock band shooting off fireworks, ballet, pretending to ride on a bus, pretending to order and purchase a coffee at an imaginary coffee shop.

Injuries
Injuries are bad, but let's have a go at some non-triggering ones. In the options menu, there would be an option to turn injuries on or off. When turned on, there is a random injury generator for every play for every game. Most of the time, it will result with no injury, but sometimes it will give you an injury that will tell you how long a player will be benched. The injuries will all be odd, too. Tummy Ache, 1 quarter. Broken Heart, 1 game. Bifurcated butt, 2 games. Loss of sense of spacial awareness, 1 game. Reversed digestional tract, 2 games. Bad taste in movies, 3 games. Allergy to water, 1 game. Also, Food Poisoning, Case of the Mondays, and end of the month blues.

Exhibition Games
If you play an exhibition game, the opponents should be fucking stacked, like the Harlem Globetrotters. I'm thinking we'll just call them the American Football Team. Everyone will have max stats and be 6'7" to 7'1" and look jacked as fuck. This is a team that is supposed to be undefeatable on paper, but if you're really skilled and your players are tough, you can win with some luck. If you win, your team gets a really cool trophy and the outfits get a gold stripe somewhere. This is just a bit of a tribute to the USA.

Kookie Game Play
Now throw in some cartoon physics, random Smash Bros.-esq weapons and powerups. I want to see mutagen from ninja turtles, bombs, flasks of smoking potion, etc. Add some field hazards, like spiked floors, firewalls, ice patches, bullshit weather like baseball sized hail, lightning bolts, and cyclones! If a player is having a a really successful game or season, they can have a hot streek going, meaning they're always on fire like a dragonball z character and their stats go up 120%. This bonus can be lost because of a bad play or loss.

Referees
The referees in this game will look like evil, cartoonist villains. Sometimes they'll have Hitler  mustaches or a curly devil goatee. Some will have bad posture and be wringing their hands a lot. Some of them will have scars, chains, ruined, tattered clothes like they came from hell, hoods with no faces like the Ghost of Christmas Past, etc. There will also be a one that looks like an evil judge. I don't think there's ever been an evil judge archetype, but let's see if we can make a genuinely scary judge character to earn some hate.

Fans
Let's insert some funny fans with crazy ways of expressing their fandom too. What's the craziest fan antics you can think of? Body paint? Streaking? Cleaver signs? How about a sharpshooter who never hits anything? How about a fan who parked his car in the bleachers? How about a fan who carved a larger than life marble statue and brought it to the game? There could be fans having surgery performed in their seat because they couldn't miss the home game? Tailgaters could be present with hot air balloons and 30' stilts.  How about if Where's Waldo was somewhere in the stadium for every game? I say we also throw Santa Clause in there for good measure.
/
I like it. Now, someone make it.

Saturday, June 3, 2017

Secular Humanism vs Feminism

When it comes to other peoples' worldviews, I tend not understand why people hold the ideas that they do, even after they do well explaining it to me. Maybe I'm just too polite to ask certain questions. I think the reason I have trouble understanding others' mindsets is because they have more of an emotional investment, perhaps excessively, in whatever beliefs and values they hold than I do. Take feminism for instance. For me, modern day feminism in the first world is just about redundant. I see first world feminists as dogmatic, flagrantly emotional, and self-righteous. My question to feminists is why feminism over another philosophy? There are other philosophies that incorporate feminism, such as secular humanism. It would be redundant to say you're a secular humanist and a feminist. Secular humanism is about universal equality and addressing all human afflictions, whereas feminism is only about addressing women's issues. Why so limiting? Either A. You want to specialize, or B. you make your decisions about helping people or not based on their genitals. Everyone has advantages and disadvantages. Some people have more disadvantages. By choosing to concentrate your efforts on people with select disadvantages for efficiency is fine, however, modern first world feminists have a particular self imposed and fictional narrative that they fight against with fervor and urgency. They believe that there is a thing called the patriarchy: This is some sort of conspiracy theory that the world is run by sexist men who want to oppress women. This isn't well substantiated by feminists, who can reason all they want, but their arguments for the intentions of this patriarchy are based on conjecture. Please demonstrate how you know the intended goal of this system is the oppression of women. The system discernibly has no singular committed conscious.  The last 100 years of progress for women is evidence enough that if there is such a patriarchy, it's dying. Yes, this world has a lot of men in power, therefore by definition it is a patriarchy, but it's not the machine of commitment to the oppression of women.

Here's the other problem with this patriarchy conspiracy. Progress is slow and their is a delay between the implementation of an idea and when we can perceive it's effects . Imagine a setting where barbaric, superstitious, barely out of the caves, prehistoric people live. They barely have communication and survive by hunting and gathering. Guess what, they're probably simpletons and have no complex moral ideas yet. They probably govern themselves based on who's the biggest and who can bring home the most meat, protect the most children and etc. The stone age and the bronze age; Not very elegant civilizations. This is the way primitive humans likely behaved. Compound that with some god-given ideal that men are superior to women and that women are unclean once a month and what do you get? The dark ages. Then comes the Renaissance where ideas like freedom and self determination are radical. For reasons that probably extend well past religion and into a part of human nature, equality for women still hasn't become popular. Skip ahead to the 20th century, there is strife and sacrifice by women for women. In 1920, women get the right to vote in the United States. Do you expect people to magically, immediately and fully embrace women's rights or do you expect them to still carry as baggage the ideas they new and grew up with? I have long since figured this out and am currently waiting out the older generations for this changing of the guard where the newer, slightly more progressive generation gets a turn. The internet generation is the least racist, least sexist, least discriminating, and least violent generation of Americans yet. Look forward to it, but beware, this generation has a weakness. It is entitled and it does not value reason and intellect. There's a bit of a silver lining though: As far as trends go, the intelligentsia are becoming more welcome in popculture.

There seems little for feminists to fight for in the first world, at least from my perspective. Your cause has as much momentum as it needs over here. Success is inevitable. Try visiting your efforts onto the second and third worlds if you want to be feminists. In the meantime, identifying as feminist is what seems particularly important to feminists. It's a title, a status, and an identity. You can still fight all the women's issues of the world while calling yourself a humanist or a secular humanist just fine. You gain nothing by calling yourself either or except in your mind and in the minds of those who value the label. You could call yourself a plain philanthropist and make all of your efforts for woman's issues and have just as many notches in your belt as you would calling yourself a feminist. Instead, it has become particularly special to people to identify as this particular label, and that's it.

Friday, May 5, 2017

"The Customer is Alyways Right" is Bullshit!

How to handle an irate customer:
1. Listen
     Hear the customer out. Do not turn them down or criticize them. Your customer has feelings too :(
2. Empathize
    Put yourself in their shoes. Think about how you would want someone to help you if you were in their situation and you weren't handling it like a man.
3. Respond
    Politely explain to the customer what you can do for them instead of loading a gun and shooting them.
4. Thank
    Thank the customer for their business. The money is always right, bitch.
5. Turn in your spine
    Congratulations, you're industry's receptacle for human misery and woe. This cycle of bending over and taking it is destructive to our culture and everyone is responsible.

Anyone who works in customer service knows the drill. If you have an irate customer, offer to rub their belly, kiss their booboos, and offer to make it all better. Poor diddums! Most customers know how to man up and take it, but some dysfunctional reprobates think they can get what they want by raising their voice and forgetting their manners. Some policies are absolute, and some policies are there because of a fucking law, but sometimes people are so stupid they think that a supervisor making slightly more than you will be able to change that.

When I started out in customer service, I was told to respect the customer. This offended me because I was felt I didn't need to be told to respect people. After a few years I  had a realization that there is a huge similarity between irate customers and babies. They are throwing a tantrum to get their way. How are there full grown adults in the world who still have this behavior?  It's confounding! A grown adult person is put in a situation that makes them dissatisfied and what seems to make sense in their heads is to respond by behaving very indignantly or obnoxiously. There are some really self righteous, vindictive people out their.

I think we can all agree that there is something psychologically wrong with these people. They are people who are entitled, have low self-esteem, or who have anger management issues. They probably go home and brag about how they gave you a piece of their mind and it doesn't occur to them that their behavior might not be healthy. I don't think that uneducated minimum wage workers are qualified to fix what is really wrong with these people, and that fact that the biggest and most powerful entities in the United States develop training programs to prepare customer service personel to capitulate to adult babies for their bottom line shows how little people appreciate psychological health.

Thanks for having my back, boss' boss' boss' boss' boss' boss' boss' boss. From where I'm sitting, the right thing to do empower employees to say "I want you to speak with my boss." Then the boss should say "sir/ma'am, you can't speak to my employees that way. Come back when you have an apology." If the irate customer can't grow up, they should be trespassed off the premises or hung up on. Society should stop tacitly encouraging and enabling this destructive behavior by ignoring it, tolerating it, permitting it, rewarding it, and by refusing to punish it. The enabling of this bad behavior is worse behavior than the behavior of the irate customer.

Sunday, February 5, 2017

Breath of Fire 3 FAQ: How to get D'Lonzo

MASTER D'Lonzlo
To get D'Lonzo as a master, she says you need to have 15 different weapons in your inventory. You'll actually need a minimum of 16 out of the 18 possible weapons available at this point in the game by having extras of some weapons because the number 15  excludes what your characters have equipped. The  weapons I recommend are marked with a * below because they're free. Don't make a habit of selling your old weapons unless you know what you're doing. Weapons I've tagged with (Freebie) are weapons you can avoid buying

Give Teepo and Rei Bent Swords before losing them. Bare minimum, you don't need to purchase the expensive Claymore and Moon sword to save 4,500z and you'll only need to spend 1626z to get all the weapons you'll need. The flier is a secret "item" you receive from a hidden NPC at Genmel. He's in the bottom corner, obscured by the wall. If you talk to him/her, you're told you receive a flier but it's not actually an item in your inventory. After talking to this NPC, the shop keepers in Genmel permanently have discounted prices.


Ryus Weapons

WEAPON LOCATION FOUND
Dagger Initial Equipmnet for Ruy and Teepo (Freebie)
Melted Blade Seach one of the bodies of the first dead NPCs Ryu kills as a whelp in the first room of the game @ Dauna Mine. This is a permanently missed weapon. (Freebie)
Ballock Knife Initial Equipment for Rei, Item found at Mt. Glaus (Freebie)
*Bent Sword Pilfer Goblins. You'll want 4 before you lose Rei as a PC. (Freebie)
Bronze Sword McNeil and Wyndia Shops. 240z
Broad Sword Windia and Genmel Shops. Found on roof of McNeil's Manor, (Freebie)
Silver Knife McNeil Fishing Shop purchase and 1x found at Momo's Tower (Freebie)
Scramasax Genmel and Arena shops. 1x Found in M. Forest for (Freebie)
Claymore Windia and Arena Shop 2,500z
Moon Sword Arena Shop 2,000z

Ninas Weapons

WEAPON LOCATION FOUND
Oaken Staff Nina's Initial equipment. (Freebie)
*Pointed Stick Pilfer from Man Trap. You'll want 2. (Freebie)
Mace Windia and Genmel Shop 600z (420z with flier at Genmal only)
Magician Rod Genmel Shop 780z (546z with flier at Genmal only)

Momos Weapons

WEAPON LOCATION FOUND
Ammo Momo's initial equipment (Freebie)
Ice Chrysm Tower (Freebie)
Flame Chrysm Tower (Freebie)

Pecos Weapons

WEAPON LOCATION FOUND
Rippers Genmel Shop 600z (420z with flier at Genmal only)



Simple, straight forward In-game order:

DUANA MINES (intro)
1. Search the first bodies for a Melted Blade

MCNEIL AREA
2. Receive 2x Daggers as initial equipment for Teepo and Ryu,
3, Receive Ballock Knife as initial equipment for Rei.
4. Buy 1 Bronze Sword  at McNeil Village Shop (or Wyndian Shop)
5. Pilfer 4 Bent Swords from Man Eaters in ! areas.
6. Pilfer 2 Pointed sticks from Goblins found in any random encounter.
7. Find a Broad Sword at the end of the McNeil Manor quest on the roof.

WYNDIA AREA
8. Receive Oak Staff as initial equipment for Nina.

GENMEL
9. Buy Mace from Genmel now
10. Buy Magician Rod from Genmel now
11. Buy Rippers now

MOMO'S TOWER
12. Find Silver Knife
13. Receive Ammo from Momo
14. Find Fire Chrysm
15, Find Ice Chrysm

"?" AREA (west of coffee shop)
16. Find Scramasax

Saturday, February 4, 2017

How to deal with awkward silences

And then there was silence. It was like a big silence. A silencey silence of silnenceness. There was no sound. It was quite; distrubingly and unsettlingly so. I wanted to make a noise so I mused and pondered. What sort of noise should I make? Should a make a big noise or a small noise? Should I make a fun noise or a sad noise? Maybe it should be an angry noise or a scary noise? I don't know! Too many decisions! I can't make up my mind at all! I can't decide on a suitable decision. I feel inhibited by the sizable options before me. The silence was ever present and intense. I must break this silence, now! I farted.

Sunday, January 8, 2017

FFIX Fossil Roo Map and Step by Step guide

When I was a kid, Fossil Roo was a bit overwhelming, so I created a map. This is how I would create a game guide or walk through if I made a game.

Switches are light blue,
Moogles are red,
NPCs are dark blue,
Treasure is magenta.
The courses are bright yellow to show their default path. The dark yellow portion shows the alternate path.

Here's the step by step. Super simple.






Sunday, January 1, 2017

Robin Hood RPG

I want to make a Bethesda sandbox FP style RPG about Robin Hood. How cool would it be to customize a character, join the Band of Merry Men, and go on adventures led by Robin Hood?! You'll probably have to prove yourself before you'll get to do anything really cool, like sneak into a castle. You're probably thinking, "No, fuck that. I want to BE Robin Hood!" Well I'm two steps ahead, douche. So you finally go on a big boy mission with Robin, and some big cool climactic story shit happens, and you loose track of Robin! The Band of Merry Men need a new leader, so you're elected to be in charge for now. After a while, they finally confirm that Robin Hood is dead and they let you in on a big secret: There is no Robin Hood, he's a made up character, a symbol used by the Band of Merry men to fight corruption in England. They need a new Robin Hood, and the have nominated your character. You can accept and bam! Now everyone loves you. Robin is a unisex name by the way, just FYI!

Now, what if I told you that you could backstab the Merry Man, or just go AWOL and join the Sherrif of Notingham? This guy could take you under his wing after you bring him a trophy from Robin. Now, you fight against the outlaws! Your buddy the sherrif lets you in on a secret, they know Robin Hood is not a real person, just a puppet used by the Band of Merry Men. Everyone knows, they just like to believe in heroes and legends.If you want, you can position yourself high up in the royal guard and by one way or another get rid do of the Sheriff and become the new Sheriff! How about that for choices, am I right?

That's what I really like about Public Domain. I could make that game, but change all the names. Once everyone found out it's a big allegory for Robin Hood, they'd just say "You should have called it Robin Hood instead of Dobin Jood or whatever. Why would I want to be this nobody you just fucking made up when I could be Robin Hood? Missed opportunity, I say.