Found this on the internet (might have been from Blizzard of all places) and thought it needed to be saved somewhere for future reference:
"Fantasy druids are depicted as wise, nature-bound mystics who can shapeshift and/or commune with nature. They are mediators between the natural world and the human realm, embodying a balance between destruction and renewal.
Real druids were high-ranking priestly classes in ancient Celtic cultures, known for their roles as legal authorities, adjudicators, lore keepers, medical professionals, and political advisors. They were also responsible for maintaining sacred groves and ritual sites, and their knowledge was often passed down orally due to their doctrine against writing."
The reason why this is valuable to me is because the portrayal of the druid by D&D players is generally nonsensical. Every D&D player who's been a druid plays them like a recluse or madman who lives in the woods and doesn't care about anything except their trees. The druid player learns that the villain is about to sacrifice a baby to summon a demon, and they ask, "but are they a threat to my forest?" They're missing the depth of the fantasy druid and they're missing the function of a real druid. They're playing their character like a joke character, or they use their class as an excuse to be weird.
At the end of the day, all fantasy classes that specialize in magic are the same except for flavor. Near as I can tell, there are two types of druids: Either Wizard or Cleric who has taken on a druid subclass or variant class. Some people suggest a cleric with a wizard spell list. The kind that exists in your setting is the kind that makes sense for your setting. The wizard-druid is a sort of a sage-like magic-user who specializes in nature. They use divination to translate the mysterious will of nature for the benefit of man. The cleric-druid is a wiseman and priest of a nature religion who takes makes sense of world and spirituality for the benefit people in their tribe or clan. An evil druid is someone who worships the destructive forces of nature and sabotages mankind. The D&D druid player shapeshifts into a dog, acts like Scooby-Doo, and ruins the mood of a scene.
No comments:
Post a Comment